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Deep Space Nine   | | Roster | | Lineups | | Pitching | | Schedule | | Stats | | Results



24 September 1961 @23:33 GMT



Season Milestones NOW New Stadiums: 2 days Leave Leagues: 2 days Extensions/Buyouts: 2 days League Voting: 4 days Signings: 4 days Signings: 5 days Signings: 6 days League Finance: 7 days



vs. RHP without DH
#   Hit Bsp Pow Spd


R. Cook
32 R RF 82 91 51 33
17


J. Olson
32 R LF 74 91 37 33
2


J. White
32 R 2B 71 91 58 11


J. Ochoa
35 R 1B 82 97 50 1
34


J. Hindman
33 R CF 66 80 45 44
90


J. Ford
33 R C 86 86 34 7


I. Fraser
32 R SS 66 99 42 14
61


R. Cornell
31 R 3B 60 69 40 22

vs. RHP with DH
#   Hit Bsp Pow Spd
17


J. Olson
32 R LF 74 91 37 33
90


J. Ford
33 R C 86 86 34 7


R. Cook
32 R RF 82 91 51 33
2


J. White
32 R 2B 71 91 58 11


J. Ochoa
35 R 1B 82 97 50 1


I. Fraser
32 R SS 66 99 42 14
34


J. Hindman
33 R CF 66 80 45 44
23


H. Song
30 R DH 74 75 45 8
61


R. Cornell
31 R 3B 60 69 40 22

vs. LHP without DH
#   Hit Bsp Pow Spd


R. Cook
32 R RF 82 91 51 33
17


J. Olson
32 R LF 74 91 37 33
2


J. White
32 R 2B 71 91 58 11


J. Ochoa
35 R 1B 82 97 50 1
34


J. Hindman
33 R CF 66 80 45 44
90


J. Ford
33 R C 86 86 34 7


I. Fraser
32 R SS 66 99 42 14
61


R. Cornell
31 R 3B 60 69 40 22

vs. LHP with DH
#   Hit Bsp Pow Spd
17


J. Olson
32 R LF 74 91 37 33
90


J. Ford
33 R C 86 86 34 7


R. Cook
32 R RF 82 91 51 33
2


J. White
32 R 2B 71 91 58 11


J. Ochoa
35 R 1B 82 97 50 1


I. Fraser
32 R SS 66 99 42 14
34


J. Hindman
33 R CF 66 80 45 44
23


H. Song
30 R DH 74 75 45 8
61


R. Cornell
31 R 3B 60 69 40 22



Deep Space Nine
6243 wins, 4557 losses
1,422,056 fans
Roster | Lineups | Pitching | Schedule | Stats | Results

Your team has four different lineups, displayed to the left. When a game starts, the appropriate lineup is used based on the handedness of the opposing pitcher and whether the Designated Hitter rule is in effect. To edit a lineup, click on the Edit button beneath the player list. The automatic manager will review your rosters and create your lineups for you, if you use it.

When leagues are available, you will be able to specify specific lineups to use against specific pitchers in your league. This will be especially important when playing against teams in your division, where your batters may have faced the same pitcher many times.
SimYard has a specific feature to it which allows for a specific pitcher or batter to have the edge. There is no way for anyone to know which specific combinations of pitchers and batters this effects, but the majority of them are unaffected. Even then, only in few cases is it really pronounced, but the point is that you will never know. If the whole process were truly random, you would never choose not to start someone against a certain pitcher just because their history favors the pitcher. Think about a batter that just can't seem to get on top of a certain pitcher's fastball. Would you start him?



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