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Richmond Raccoons   | | Roster | | Lineups | | Pitching | | Schedule | | Stats | | Results



28 October 2042 @18:02 GMT



Season Milestones NOW Park Semifinals Begi: 18 hours ago Signing Announcement: 18 hours ago Park Finals Begin: 8 hours ago Fanbase Shrinks: 5 hours Signing Announcement: 6 hours Winter Leagues Begin: 6 hours League Finances Due: 6 hours Update Contracts: 30 hours



vs. RHP without DH
#   Hit Bsp Pow Spd


T. Steinke
22 R RF 34 58 42 36


M. Gutierrez
22 R CF 39 59 28 34


D. Myers
23 R 1B 48 65 34 1


K. Davis
22 R C 50 64 45 4


W. Smith
23 R LF 35 52 43 39
41


J. Dunmire
23 R 3B 44 73 15 6
6


D. Crouse
24 R 2B 49 48 38 9


R. Vanover
22 R SS 39 53 30 5

vs. RHP with DH
#   Hit Bsp Pow Spd


M. Gutierrez
22 R CF 39 59 28 34


D. Myers
23 R 1B 48 65 34 1


P. Rowles
23 R DH 46 74 39 6


K. Davis
22 R C 50 64 45 4
41


J. Dunmire
23 R 3B 44 73 15 6


T. Steinke
22 R RF 34 58 42 36
6


D. Crouse
24 R 2B 49 48 38 9


R. Vanover
22 R SS 39 53 30 5


W. Smith
23 R LF 35 52 43 39

vs. LHP without DH
#   Hit Bsp Pow Spd


T. Steinke
22 R RF 34 58 42 36


M. Gutierrez
22 R CF 39 59 28 34


D. Myers
23 R 1B 48 65 34 1


K. Davis
22 R C 50 64 45 4


W. Smith
23 R LF 35 52 43 39
41


J. Dunmire
23 R 3B 44 73 15 6
6


D. Crouse
24 R 2B 49 48 38 9


R. Vanover
22 R SS 39 53 30 5

vs. LHP with DH
#   Hit Bsp Pow Spd


M. Gutierrez
22 R CF 39 59 28 34


D. Myers
23 R 1B 48 65 34 1


P. Rowles
23 R DH 46 74 39 6


K. Davis
22 R C 50 64 45 4
41


J. Dunmire
23 R 3B 44 73 15 6


T. Steinke
22 R RF 34 58 42 36
6


D. Crouse
24 R 2B 49 48 38 9


R. Vanover
22 R SS 39 53 30 5


W. Smith
23 R LF 35 52 43 39



Richmond Raccoons
1121 wins, 837 losses
386,154 fans
Roster | Lineups | Pitching | Schedule | Stats | Results

Your team has four different lineups, displayed to the left. When a game starts, the appropriate lineup is used based on the handedness of the opposing pitcher and whether the Designated Hitter rule is in effect. To edit a lineup, click on the Edit button beneath the player list. The automatic manager will review your rosters and create your lineups for you, if you use it.

When leagues are available, you will be able to specify specific lineups to use against specific pitchers in your league. This will be especially important when playing against teams in your division, where your batters may have faced the same pitcher many times.
SimYard has a specific feature to it which allows for a specific pitcher or batter to have the edge. There is no way for anyone to know which specific combinations of pitchers and batters this effects, but the majority of them are unaffected. Even then, only in few cases is it really pronounced, but the point is that you will never know. If the whole process were truly random, you would never choose not to start someone against a certain pitcher just because their history favors the pitcher. Think about a batter that just can't seem to get on top of a certain pitcher's fastball. Would you start him?



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