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Training Failure Scums   | | Roster | | Lineups | | Pitching | | Schedule | | Stats | | Results



18 July 1961 @18:32 GMT



Season Milestones NOW Public Offers Close: 2.2 days New Stadiums: 8.2 days Extensions/Buyouts: 8.2 days Leave Leagues: 8.2 days League Voting: 1.5 weeks Signings: 1.5 weeks Signings: 1.6 weeks Signings: 1.7 weeks



vs. RHP without DH
#   Hit Bsp Pow Spd


S. Scott
50 R CF 1 1 1 1


A. Lamm
54 R 3B 1 1 1 1


J. Hager
54 L C 1 1 1 1


C. Logan
50 R LF 1 1 1 1


G. Price
54 L 2B 1 1 1 1


B. Hoadley
50 R 1B 1 1 1 1


F. Boyd
53 R SS 1 1 1 1


B. McCurry
45 R RF 21 1 1 1

vs. RHP with DH
#   Hit Bsp Pow Spd


S. Scott
50 R CF 1 1 1 1


C. Logan
50 R LF 1 1 1 1


J. Hager
54 L C 1 1 1 1
77


K. Pavlik
53 R DH 1 1 1 1


G. Price
54 L 2B 1 1 1 1


A. Lamm
54 R 3B 1 1 1 1


B. Hoadley
50 R 1B 1 1 1 1


F. Boyd
53 R SS 1 1 1 1


B. McCurry
45 R RF 21 1 1 1

vs. LHP without DH
#   Hit Bsp Pow Spd


S. Scott
50 R CF 1 1 1 1


C. Logan
50 R LF 1 1 1 1


J. Hager
54 L C 1 1 1 1


W. Esposito
54 R 2B 1 1 1 1


B. Hoadley
50 R 1B 1 1 1 1


A. Lamm
54 R 3B 1 1 1 1


F. Boyd
53 R SS 1 1 1 1


B. McCurry
45 R RF 21 1 1 1

vs. LHP with DH
#   Hit Bsp Pow Spd


S. Scott
50 R CF 1 1 1 1


C. Logan
50 R LF 1 1 1 1
77


K. Pavlik
53 R DH 1 1 1 1


J. Hager
54 L C 1 1 1 1


W. Esposito
54 R 2B 1 1 1 1


A. Lamm
54 R 3B 1 1 1 1


B. Hoadley
50 R 1B 1 1 1 1


F. Boyd
53 R SS 1 1 1 1


B. McCurry
45 R RF 21 1 1 1



Training Failure Scums
1068 wins, 863 losses
171 fans
Roster | Lineups | Pitching | Schedule | Stats | Results

Your team has four different lineups, displayed to the left. When a game starts, the appropriate lineup is used based on the handedness of the opposing pitcher and whether the Designated Hitter rule is in effect. To edit a lineup, click on the Edit button beneath the player list. The automatic manager will review your rosters and create your lineups for you, if you use it.

When leagues are available, you will be able to specify specific lineups to use against specific pitchers in your league. This will be especially important when playing against teams in your division, where your batters may have faced the same pitcher many times.
SimYard has a specific feature to it which allows for a specific pitcher or batter to have the edge. There is no way for anyone to know which specific combinations of pitchers and batters this effects, but the majority of them are unaffected. Even then, only in few cases is it really pronounced, but the point is that you will never know. If the whole process were truly random, you would never choose not to start someone against a certain pitcher just because their history favors the pitcher. Think about a batter that just can't seem to get on top of a certain pitcher's fastball. Would you start him?



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