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Kansas City Chiefs   | | Roster | | Lineups | | Pitching | | Schedule | | Stats | | Results



4 April 2044 @02:57 GMT



Season Milestones NOW Stadium Editor Opens: 2.9 days Leagues Unlock for N: 2.9 days Generate Rookies: 6.4 days League Finances Unlo: 6.9 days Public Offers Begin: 6.9 days Player Extensions Of: 2.4 weeks Public Offer Deadlin: 2.4 weeks Expired Permits out : 2.4 weeks



vs. RHP without DH
#   Hit Bsp Pow Spd


M. Beall
22 L 3B 19 2 7 1


J. Rutledge
22 R CF 13 13 6 4


G. Mesa
22 R 1B 14 5 15 5


R. Lewis
22 R LF 11 8 12 4


C. Brookins
22 L C 5 1 11 7


H. North
22 R 2B 2 16 10 9


J. Trotter
22 R SS 9 12 5 9


P. Bradley
22 R RF 11 1 10 2

vs. RHP with DH
#   Hit Bsp Pow Spd


R. Smitherman
22 R DH 13 7 14 10


M. Beall
22 L 3B 19 2 7 1


G. Mesa
22 R 1B 14 5 15 5


R. Lewis
22 R LF 11 8 12 4


C. Brookins
22 L C 5 1 11 7


J. Rutledge
22 R CF 13 13 6 4


H. North
22 R 2B 2 16 10 9


J. Trotter
22 R SS 9 12 5 9


P. Bradley
22 R RF 11 1 10 2

vs. LHP without DH
#   Hit Bsp Pow Spd


J. Rutledge
22 R CF 13 13 6 4


J. Trotter
22 R SS 9 12 5 9


G. Mesa
22 R 1B 14 5 15 5


R. Lewis
22 R LF 11 8 12 4


H. North
22 R 2B 2 16 10 9


M. Garcia
22 R C 7 5 11 5


M. Beall
22 L 3B 19 2 7 1


P. Bradley
22 R RF 11 1 10 2

vs. LHP with DH
#   Hit Bsp Pow Spd


R. Smitherman
22 R DH 13 7 14 10


J. Rutledge
22 R CF 13 13 6 4


G. Mesa
22 R 1B 14 5 15 5


R. Lewis
22 R LF 11 8 12 4


H. North
22 R 2B 2 16 10 9


J. Trotter
22 R SS 9 12 5 9


M. Garcia
22 R C 7 5 11 5


M. Beall
22 L 3B 19 2 7 1


P. Bradley
22 R RF 11 1 10 2



Kansas City Chiefs
204 wins, 246 losses
9,645 fans
Roster | Lineups | Pitching | Schedule | Stats | Results

Your team has four different lineups, displayed to the left. When a game starts, the appropriate lineup is used based on the handedness of the opposing pitcher and whether the Designated Hitter rule is in effect. To edit a lineup, click on the Edit button beneath the player list. The automatic manager will review your rosters and create your lineups for you, if you use it.

When leagues are available, you will be able to specify specific lineups to use against specific pitchers in your league. This will be especially important when playing against teams in your division, where your batters may have faced the same pitcher many times.
SimYard has a specific feature to it which allows for a specific pitcher or batter to have the edge. There is no way for anyone to know which specific combinations of pitchers and batters this effects, but the majority of them are unaffected. Even then, only in few cases is it really pronounced, but the point is that you will never know. If the whole process were truly random, you would never choose not to start someone against a certain pitcher just because their history favors the pitcher. Think about a batter that just can't seem to get on top of a certain pitcher's fastball. Would you start him?



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