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Vegas Vipers   | | Roster | | Lineups | | Pitching | | Schedule | | Stats | | Results



27 October 2050 @15:37 GMT



Season Milestones NOW Schedule Postseason: 15.6 hours ago Extensions Deadline: 15.6 hours ago Buyout Deadline: 15.6 hours ago Leave League Deadlin: 15.6 hours ago New League Deadline: 15.6 hours ago Deadline for New Sta: 15.6 hours ago First Playoff Games : 13.6 hours ago Park Quarterfinals B: 1.6 hours ago



vs. RHP without DH
#   Hit Bsp Pow Spd
2


S. Glover
32 R RF 30 48 32 22
45


B. Miller
34 R CF 27 48 31 20
4


T. York
32 R LF 36 39 36 10
8


K. Lawrence
32 R C 21 50 35 2
26


R. Chafin
32 R 1B 39 44 32 4
3


J. Norton
33 R 3B 34 47 31 3
7


T. Anthony
32 R SS 41 41 27 4
1


L. Byrne
34 R 2B 29 40 26 3

vs. RHP with DH
#   Hit Bsp Pow Spd
2


S. Glover
32 R RF 30 48 32 22
45


B. Miller
34 R CF 27 48 31 20
23


D. Kelley
33 R DH 23 53 38 13
4


T. York
32 R LF 36 39 36 10
8


K. Lawrence
32 R C 21 50 35 2
26


R. Chafin
32 R 1B 39 44 32 4
3


J. Norton
33 R 3B 34 47 31 3
7


T. Anthony
32 R SS 41 41 27 4
1


L. Byrne
34 R 2B 29 40 26 3

vs. LHP without DH
#   Hit Bsp Pow Spd
2


S. Glover
32 R RF 30 48 32 22
45


B. Miller
34 R CF 27 48 31 20
4


T. York
32 R LF 36 39 36 10
8


K. Lawrence
32 R C 21 50 35 2
26


R. Chafin
32 R 1B 39 44 32 4
3


J. Norton
33 R 3B 34 47 31 3
7


T. Anthony
32 R SS 41 41 27 4
1


L. Byrne
34 R 2B 29 40 26 3

vs. LHP with DH
#   Hit Bsp Pow Spd
2


S. Glover
32 R RF 30 48 32 22
45


B. Miller
34 R CF 27 48 31 20
23


D. Kelley
33 R DH 23 53 38 13
4


T. York
32 R LF 36 39 36 10
8


K. Lawrence
32 R C 21 50 35 2
26


R. Chafin
32 R 1B 39 44 32 4
3


J. Norton
33 R 3B 34 47 31 3
7


T. Anthony
32 R SS 41 41 27 4
1


L. Byrne
34 R 2B 29 40 26 3



Vegas Vipers
390 wins, 267 losses
18,296 fans
Roster | Lineups | Pitching | Schedule | Stats | Results

Your team has four different lineups, displayed to the left. When a game starts, the appropriate lineup is used based on the handedness of the opposing pitcher and whether the Designated Hitter rule is in effect. To edit a lineup, click on the Edit button beneath the player list. The automatic manager will review your rosters and create your lineups for you, if you use it.

When leagues are available, you will be able to specify specific lineups to use against specific pitchers in your league. This will be especially important when playing against teams in your division, where your batters may have faced the same pitcher many times.
SimYard has a specific feature to it which allows for a specific pitcher or batter to have the edge. There is no way for anyone to know which specific combinations of pitchers and batters this effects, but the majority of them are unaffected. Even then, only in few cases is it really pronounced, but the point is that you will never know. If the whole process were truly random, you would never choose not to start someone against a certain pitcher just because their history favors the pitcher. Think about a batter that just can't seem to get on top of a certain pitcher's fastball. Would you start him?



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