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Vegas Vipers   | | Roster | | Lineups | | Pitching | | Schedule | | Stats | | Results



26 September 2042 @22:56 GMT



Season Milestones NOW Buyout Deadline: 63.7 minutes Schedule Postseason: 63.7 minutes Deadline to Leave Le: 63.7 minutes Extensions Deadline: 63.7 minutes Deadline to Create L: 63.7 minutes Deadline for New Sta: 63.7 minutes First Playoff Games : 3.1 hours Park Quarterfinals B: 15.1 hours



vs. RHP without DH
#   Hit Bsp Pow Spd
2


S. Glover
24 R RF 30 48 32 22
45


B. Miller
26 R CF 27 48 31 20
4


T. York
24 R LF 36 39 36 10
8


K. Lawrence
24 R C 21 50 35 2
26


R. Chafin
24 R 1B 39 44 32 4
3


J. Norton
25 R 3B 34 47 31 3
7


T. Anthony
24 R 2B 41 41 27 4
1


L. Byrne
26 R SS 29 44 26 3

vs. RHP with DH
#   Hit Bsp Pow Spd
2


S. Glover
24 R RF 30 48 32 22
45


B. Miller
26 R CF 27 48 31 20
23


D. Kelley
25 R DH 23 53 38 13
4


T. York
24 R LF 36 39 36 10
8


K. Lawrence
24 R C 21 50 35 2
26


R. Chafin
24 R 1B 39 44 32 4
3


J. Norton
25 R 3B 34 47 31 3
7


T. Anthony
24 R 2B 41 41 27 4
1


L. Byrne
26 R SS 29 44 26 3

vs. LHP without DH
#   Hit Bsp Pow Spd
2


S. Glover
24 R RF 30 48 32 22
45


B. Miller
26 R CF 27 48 31 20
4


T. York
24 R LF 36 39 36 10
8


K. Lawrence
24 R C 21 50 35 2
26


R. Chafin
24 R 1B 39 44 32 4
3


J. Norton
25 R 3B 34 47 31 3
7


T. Anthony
24 R 2B 41 41 27 4
1


L. Byrne
26 R SS 29 44 26 3

vs. LHP with DH
#   Hit Bsp Pow Spd
2


S. Glover
24 R RF 30 48 32 22
45


B. Miller
26 R CF 27 48 31 20
23


D. Kelley
25 R DH 23 53 38 13
4


T. York
24 R LF 36 39 36 10
8


K. Lawrence
24 R C 21 50 35 2
26


R. Chafin
24 R 1B 39 44 32 4
3


J. Norton
25 R 3B 34 47 31 3
7


T. Anthony
24 R 2B 41 41 27 4
1


L. Byrne
26 R SS 29 44 26 3



Vegas Vipers
390 wins, 267 losses
42,506 fans
Roster | Lineups | Pitching | Schedule | Stats | Results

Your team has four different lineups, displayed to the left. When a game starts, the appropriate lineup is used based on the handedness of the opposing pitcher and whether the Designated Hitter rule is in effect. To edit a lineup, click on the Edit button beneath the player list. The automatic manager will review your rosters and create your lineups for you, if you use it.

When leagues are available, you will be able to specify specific lineups to use against specific pitchers in your league. This will be especially important when playing against teams in your division, where your batters may have faced the same pitcher many times.
SimYard has a specific feature to it which allows for a specific pitcher or batter to have the edge. There is no way for anyone to know which specific combinations of pitchers and batters this effects, but the majority of them are unaffected. Even then, only in few cases is it really pronounced, but the point is that you will never know. If the whole process were truly random, you would never choose not to start someone against a certain pitcher just because their history favors the pitcher. Think about a batter that just can't seem to get on top of a certain pitcher's fastball. Would you start him?



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